FAST Serial Protocol: Overview & First Steps
This documentation section is about the FAST Serial Protocol (FSP) commands, which are the low-level commands a host computer sends to a FAST board. Most FAST Pinball makers do not need to know about these details, since the pinball game framework (such as the Mission Pinball Framework) handles this communication for you.
B1: Send display frame to Classic DMD¶
Note, this command is for the DMD processor, not the NET processor. You can confirm
which processor you're connected to with the
ID: command. Make sure it looks something like this:
ID:<cr> ID:DMD FP-CPU-002-1 00.87
SEND FRAME 16 shade byte per pixel, byte array (content is deplaned in hardware)
MODE (4 shades or 16 shades, plasma or lcd, etc)
Warning: There is no timeout in this command.
Documentation Feedback? Requests? Confused?
Hi! I'm Brian, and I'm responsible for the documentation at FAST Pinball. If you have any feedback, requests, corrections, ideas, or any other thoughts about the docs, please let me know!
You can email me at firstname.lastname@example.org. I maintain this site in my spare time, so there might be a week or so delay if you email me.
If you have a more pressing need, reach out to us via Slack, or email Aaron Davis.
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